"Stylin' Chiq" Blaze Fielding



NAME ENTRY 
Nickname: Stylin' Chiq
Short Name: BLAZE    Long Name: FIELDING
Exchange: OFF         Middle: []

APPEARANCE
Stance: OLD-BUDO
Size: M
FFPW Face: 219 FPW2 Face: 22
Chest: F. ONE PIECE2
Stomach: F. SKIRT
Upper Arm: F. BARE ARMS
Lower Arm: F. BARE ARMS
Wrist: FINGERLESS GLOVE
Thigh: F. MINI
Knees: F. NORMAL SHOES
Ankle: SHOES 3

COLOR SET  
Skin: (R:30 G:23 B:17)(R:26 G:15 B:9)(R:18 G:9 B:7)(R:10 G:4 B:2) 
Costume1: (R:10 G:0 B:0)(R:16 G:0 B:0)(R:24 G:0 B:0) 
Costume2: (R:10 G:0 B:0)(R:16 G:0 B:0)(R:24 G:0 B:0) 
Costume3: (R:10 G:0 B:0)(R:16 G:0 B:0)(R:24 G:0 B:0) 
Shoes 1: (R:10 G:0 B:0)(R:16 G:0 B:0)(R:24 G:0 B:0) 
Shoes 2: (R:10 G:0 B:0)(R:16 G:2 B:4)(R:26 G:4 B:6)(R:16 G:16 B:16)(R:24 G:24 B:24) 
Mask/Glove1: (R:0 G:0 B:0)(R:6 G:6 B:6)(R:12 G:12 B:12) 
Hair: (R:8 G:4 B:2)(R:12 G:8 B:4)(R:18 G:12 B:8)(R:8 G:6 B:4) 

EDIT SKILLS
Fight Style: TECHNICIAN
Defensive Style: MYSTERIOUS
Critical Type: SUPLEX
Special Skill: STRIKE BACK
Recovery: MEDIUM
Recovery (Bloody): MEDIUM
Breathing: MEDIUM
Breathing (Bloody): MEDIUM
Awarness: STRONG
Awarness (Bloody): MEDIUM
Neck Strength: MEDIUM
Arm Strength: MEDIUM
Waist Strength: MEDIUM
Foot Strength: MEDIUM
Movement Speed: FAST
Ascent Speed: MEDIUM
Ascend Skill: CAN ASCEND
Outside Return Count: 5
Touchwork: MEDIUM
Theme Music: COUNT-DOWN

EDIT ABILITIES 
                Attack:       Defense: 
Punch              6              8                Punch 
Kick               10             7                Kick 
Suplex             10             10               Suplex 
Submission         5              5                Submission 
Stretch            5              5                Stretch 
Power              7              7                Flying 
Instant Power      10             7                Crush 
Arm Power          10             7                Lariat 
Technique          10             10               Technique 
Rough              1              5                Rough

EDIT MOVES:  
Standing B: AMERICAN JAB
Standing A: MIDDLE KICK
Standing AB: BACKBRAIN KICK
Running B: JUMPING HIP ATTACK
Running A: BACK SWITCH
Counter B: SOLE BUTT
Counter A: S  HEAD SCISSORS WHIP
Running (Corner) B: SOMERSAULT KICK
Running (Outside) AB: PANTHER SPECIAL
Slingshot (Outside) AB: SWAN DV. MISSILEKICK
Slingshot (Inside) AB: SWAN DIVE KNEELKICK
Post B: DIVING HIP ATTACK
Post A: MISSILE KICK
Post AB: SWIND ULTRA RANA
Grab B: DROP TOE HOLD
Grab B/\: HARAI-GOSHI
Grab B<>: CYCLONE WHIP
Grab B\/: BACK SWITCH
Grab A: RAPID DRAGON SCREW
Grab A/\: SNAP SULPEX
Grab A<>: S  STEP BACKBRAIN KICK
Grab A\/: ROLLING BACK DROP
Grab AB: SMALL PACKAGE HOLD
Grab AB/\: SIDE ARM HOLD
Grab AB<>: ROLLING BACK DROP
Grab AB\/: S  HIGH ANGLE GER. SPX
Back B: LEG TRIP
Back A: FACECRUSHER
Back AB: F  VERTICAL GER. SUPLEX (BLAZING PRESS)
Back AB/\\/: DOLPHIN SPECIAL 3
Back AB <>: REVERSE DDT
Back Def. B: KANGAROO KICK
Back Def. A: BACK SWITCH
Down (Face Up) Head AB: BEAST KNEE DROP
Down (Face Up) Legs AB: HOLDING ONE LEG PIN
Down (Face Down) Head AB: FLASHING ELBOW
Down (Face Down) Legs AB: LA MAGISTRAL
Down (Face Up) Head A: GUILLOTINE WHIP
Down (Face Up) Legs A: SPINNING LEG LOCK
Down (Face Down) Head A: SUNSET FLIP
Down (Face Down) Legs A: JUMPING ELBOW DROP
Running (Down) AB: JUMPING ELBOW DROP
Corner Grab AB/\: S  SPIDER GERMAN SUPLEX
Corner Grab AB<>: SHIRANUI
Corner Grab AB\/: SWING DDT
Performance (Before): SETTING SUPPORTER
Performance (During): BACK ROLLING JUMP
Performance (After): SEXY POSE 1
2 Front Platoon: DOUBLE DROPKICK
3 Front Platoon: TRIPLE HAMMER BLOW
2 Back Platoon: DOUBLE BACK DROP
3 Back Platoon: TRIPLE HAMMER BLOW
2 Corner Platoon: B.DROP+D.NECKBREAKER
3 Corner Platoon: TRIPLE IMPACT

CPU LOGIC: 
Standing: 
 SMALL DAMAGE 
  Grab Away: 30% 
  Keep Distance: 20% 
  Revolve: 20% 
  Standing B: 20% 
  Standing A: 10% 
  Standing AB: 0% 
 LARGE DAMAGE: 
  Grab Away: 30% 
  Keep Distance: 0% 
  Revolve: 20% 
  Standing B: 10% 
  Standing A: 15% 
  Standing AB: 25% 
Front Grab: 
 SMALL DAMAGE: 
  Grab B: 15% 
  Grab B/\: 20% 
  Grab B<>: 15% 
  Grab B\/: 5% 
  Grab A: 5% 
  Grab A/\: 5% 
  Grab A<>: 0%
  Grab A\/: 5% 
  Grab AB: 0% 
  Grab AB/\: 0% 
  Grab AB<>: 0% 
  Grab AB\/: 0% 
  Grab R: 20% 
  Grab L: 10% 
 MEDIUM DAMAGE: 
  Grab B: 0% 
  Grab B/\: 0% 
  Grab B<>: 0% 
  Grab B\/: 10% 
  Grab A: 10% 
  Grab A/\: 15% 
  Grab A<>: 15% 
  Grab A\/: 10% 
  Grab AB: 0% 
  Grab AB/\: 0% 
  Grab AB<>: 5% 
  Grab AB\/: 10% 
  Grab R: 20% 
  Grab L: 5% 
 LARGE DAMAGE: 
  Grab B: 0% 
  Grab B/\: 0% 
  Grab B<>: 0% 
  Grab B\/: 15% 
  Grab A: 0% 
  Grab A/\: 0% 
  Grab A<>: 15% 
  Grab A\/: 0% 
  Grab AB: 15% 
  Grab AB/\: 10% 
  Grab AB<>: 15% 
  Grab AB\/: 30% 
  Grab R: 0% 
  Grab L: 0% 
Back Grab 
 SMALL DAMAGE: 
  Back B: 50% 
  Back A: 30% 
  Back AB: 0% 
  Back AB/\\/: 5% 
  Back AB<>: 0% 
  Back R: 15% 
 LARGE DAMAGE: 
  Back B: 0% 
  Back A: 0% 
  Back AB: 45% 
  Back AB/\\/: 25% 
  Back AB<>: 25% 
  Back R: 5% 
Thrown To Ropes: 
 SMALL DAMAGE: 
  Running B: 20% 
  Running A: 10% 
  Counter B: 20% 
  Counter A: 30% 
  Counter L: 20% 
 LARGE DAMAGE: 
  Running B: 15% 
  Running A: 30% 
  Counter B: 20% 
  Counter A: 25% 
  Counter L: 10% 
Dazed In Corner: 
 SMALL DAMAGE: 
  Run (Corner) B: 70% 
  Cnr Gr. AB/\: 5% 
  Cnr Gr. AB<>: 20% 
  Cnr Gr. AB\/: 5% 
 LARGE DAMAGE: 
  Run (Corner) B: 10% 
  Cnr Gr. AB/\: 40% 
  Cnr Gr. AB<>: 10% 
  Cnr Gr. AB\/: 40% 
Down (Corner): 
 LARGE DAMAGE: 
  Not Ascend: 30% 
  Post B: 30% 
  Post A: 20% 
  Post AB: 20% 
 NEAR DEATH: 
  Not Ascend: 0% 
  Post B: 25% 
  Post A: 30% 
  Post AB: 45% 
Down (Center): 
 LARGE DAMAGE: 
  Not Running: 90% 
  Run (Down) AB: 10% 
 NEAR DEATH: 
  Not Running: 100% 
  Run (Down) AB: 0% 
Down (Face Up): 
 SMALL DAMAGE: 
  Raise Up: 5% 
  Roll Over: 0% 
  Near Head AB: 20% 
  Near Leg AB: 10% 
  Near Head A: 40% 
  Near Leg A: 25% 
 LARGE DAMAGE: 
  Raise Up: 35% 
  Roll Over: 5% 
  Near Head AB: 10% 
  Near Leg AB: 15% 
  Near Head A: 25% 
  Near Leg A: 10% 
 NEAR DEATH: 
  Raise Up: 40% 
  Roll Over: 0% 
  Near Head AB: 0% 
  Near Leg AB: 30% 
  Near Head A: 20% 
  Near Leg A: 10% 
Down(Face Down): 
 SMALL DAMAGE: 
  Raise Up: 0% 
  Roll Over: 0% 
  Near Head AB: 20% 
  Near Leg AB: 10% 
  Near Head A: 40% 
  Near Leg A: 30% 
 LARGE DAMAGE: 
  Raise Up: 40% 
  Roll Over: 0% 
  Near Head AB: 15% 
  Near Leg AB: 10% 
  Near Head A: 20% 
  Near Leg A: 15% 
 NEAR DEATH: 
  Raise Up: 40% 
  Roll Over: 10% 
  Near Head AB: 0% 
  Near Leg AB: 30% 
  Near Head A: 10% 
  Near Leg A: 10% 
Standing Dazed (Corner): 
 LARGE DAMAGE: 
  Not Ascend: 0% 
  Post B: 20% 
  Post A: 10% 
  Post AB: 50% 
  Slingshot -> In: 20% 
 NEAR DEATH: 
  Not Ascend: 0% 
  Post B: 0% 
  Post A: 20% 
  Post AB: 65% 
  Slingshot -> In: 15% 
Standing Dazed (Center): 
 LARGE DAMAGE: 
  Not Running: 80% 
  Running B: 5% 
  Running A: 15% 
 NEAR DEATH: 
  Not Running: 45% 
  Running B: 0% 
  Running A: 65% 
Standing Dazed: 
 SMALL DAMAGE: 
  Back Grab: 85% 
  Standing AB: 15% 
 LARGE DAMAGE: 
  Back Grab: 90% 
  Standing AB: 10% 
 NEAR DEATH: 
  Back Grab: 100% 
  Standing AB: 0% 
Grabbed From Behind: 
 EVERYTIME: 
  Back Def. B: 50% 
  Back Def. A: 50% 
Outside The Ring: 
 EVERYTIME: 
  Get Off Ring: 5% 
  Slingshot -> Out: 55% 
  Run (Outside): 40% 
  None: 0% 
Performance: 
 STANDING DAZED: 
  Play: 45% 
  None: 55% 
 DOWN: 
  Play: 45% 
  None: 55% 
 OUTSIDE THE RING: 
  Play: 60% 
  None: 40% 
 ON THE POST: 
  Play: 0% 
  None: 100% 
Personality: 
 ENTERTAINMENT: 
  High: 100% 
  Low: 0% 
 DISCRETION: 
  High: 50% 
  Low: 50% 
 FLEXIBILITY: 
  High: 100% 
  Low: 0% 
 COOPERATION: 
  High: 100% 
  Low: 0%