Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Brock Lesnar
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FFPW: None
FPW2: "The Crusher" Monster GAEA

•NAME ENTRY•

Nickname Next Big Thing
Shortname Lesnar Longname Brock
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size M
Face - 74, 74, 16
Chest L Bare
Waist M Short Tights
Upper Arm L Elbow Pad
Lower Arm L Elbow Pad 1
Wrist - Barehanded
Thigh M Bare Thigh
Knee - Pad & Shoes 1
Ankle - Shoes 2


• Color Settings •

Skin Tone 31, 24, 18
28, 18, 12
19, 11, 9
12, 6, 4
Costume 1 1
Costume 2 0
Costume 3 0
Pads/Shoes 0
Shoes 1 0
Shoes 2 0
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 20, 14, 6
24, 20, 11
28, 26, 15
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE Smackdown
Fighting Style Power
Defensive Style Power
Critical Type Power
Special Skill Toughness
Recovery Power Fast
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Poor
Neck Endurance High
Arm Endurance High
Waist Endurance High
Foot Endurance High
Movement Speed Medium
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 8
Touchwork (Teamwork) Medium
Theme Music Count-Down

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 8 Punch 8
Kick 4 Kick 56
Suplex 7 Suplex 5
Submission 2 Submission 3
Stretch 6 Stretch 6
Power 9 Flying 7
Instant-P 7 Crush 8
Arm Power 79 Versus Lariat 6
Technical 3 Technical 3
Rough 7 Rough 8

TOTAL POINTS USED: 219/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Punch
  Standing A Kick
  Standing A+B Double Leg Tackle
  Running B Threw Lariat
  Running A Powerful Tackle
  Run Counter B Power Slam
S Run Counter A Spine Buster
  Running Toward Corner B Lariat
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Elbow Drop
  Post A Sledgehammer
S Post A+B Shooting Star Press
  Grappling B Hammer Blow
  Grappling B + UP High Angle Body Slam
  Grappling B + LEFT/RIGHT Fireman's Carry
  Grappling B + DOWN Body Knee Lift
  Grappling A Headlock
  Grappling A + UP Front Suplex Whip
  Grappling A + LEFT/RIGHT Side Suplex
S Grappling A + DOWN Schmidt Backbreaker
  Grappling A+B Bear Hug
F Grappling A+B + UP Hawaiian Smasher
  Grappling A+B + LEFT/RIGHT Jumping Powerbomb
S Grappling A+B + DOWN Triple Powerbomb
  Back Grappling B Sledgehammer
  Back Grappling A Takedown
  Back Grappling A+B Sleeper Hold
  Back Grappling A+B + UP/DOWN Full Nelson Buster
  Back Grappling A+B + LEFT/RIGHT Throwing German Suplex
  Back Counter B Elbow Pat
  Back Counter A Struggle
  Downed Opponent Facing Up, at Head A+B Arrogant Pin
  Downed Opponent Facing Up, at Foot A+B Holding Two Leg Pin
  Downed Opponent Facing Down, at Head A+B Arrogant Pin
  Downed Opponent Facing Down, at Foot A+B Boston Crab
  Downed Opponent Facing Up, at Head A Stomping To Face
  Downed Opponent Facing Up, at Foot A Stomping To Body
  Downed Opponent Facing Down, at Head A Stomping To Back
  Downed Opponent Facing Down, at Foot A Stomping To Leg
  Downed Opponent, Running A+B Stomping
  Corner Grappling A+B + UP Super Front Suplex
  Corner Grappling A+B + LEFT/RIGHT Shoulder Pat
  Corner Grappling A+B + DOWN Knee Lift
  Appeal Pre-Match Snapping Fingers
  Appeal In-Match (SELECT Button) Hominid Shout
  Appeal Post-Match Shouted Gut Pose
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: F5

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 39%
Stall for time 18%
Circle the opponent 20%
B 8%
A 5%
A+B 10%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 53%
Stall for time 8%
Circle the opponent 10%
B 12%
A 5%
A+B 12%

While Grappling (Small Damage)

B 20% A Up 5% A+B Left Right 0%
B Up 15% A Left Right 2% A+B Down 0%
B Left Right 10% A Down 3% R (Hammer Throw) 20%
B Down 17% A+B 0% L (Front Headlock) 5%
A 3% A+B Up 0% -

While Grappling (Medium Damage)

B 3% A Up 20% A+B Left Right 3%
B Up 2% A Left Right 9% A+B Down 2%
B Left Right 0% A Down 12% R (Hammer Throw) 18%
B Down 5% A+B 8% L (Front Headlock) 8%
A 5% A+B Up 5% -

While Grappling (Large Damage)

B 3% A Up 10% A+B Left Right 14%
B Up 0% A Left Right 5% A+B Down 8%
B Left Right 0% A Down 10% R (Hammer Throw) 15%
B Down 5% A+B 0% L (Front Headlock) 10%
A 0% A+B Up 20% -

Grapple with opponent from behind (Small Damage)

Back B 40%
Back A 18%
Back A+B 10%
Back A+B Up Down 12%
Back A+B Left Right 10%
Back R (Hammer Throw) 10%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 10%
Back A+B 2%
Back A+B Up Down 32%
Back A+B Left Right 52%
Back R (Hammer Throw) 4%

Opponent thrown to ropes (Small Damage)

Running B 38%
Running A 10%
Counter B 30%
Counter A 32%
Counter L (Dodge) 0%

Opponent thrown to ropes (Large Damage)

Running B 20%
Running A 15%
Counter B 27%
Counter A 38%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 40%
Grapple A+B Up 4%
Grapple A+B Left Right 45%
Grapple A+B Down 10%

Opponent is dazed in corner (Large Damage)

Running B 25%
Grapple A+B Up 20%
Grapple A+B Left Right 45%
Grapple A+B Down 10%

Opponent is downed near a corner (Large Damage)

Don't Climb 98%
Post B Move 2%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 82%
Post B Move 0%
Post A Move 0%
Post A+B Move 18%

Opponent is down in center of ring (Large Damage)

Attack Normally 100%
Running A+B While Downed Move 0%

Opponent is down in center of ring (Near Death)

Attack Normally 100%
Running A+B While Downed Move 0%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 5%
Leg A+B 3%
Head A 47%
Leg A 35%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 32%
Roll opponent over 0%
Head A+B 10%
Leg A+B 5%
Head A 40%
Leg A 13%

Opponent Face Up While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 0%
Head A+B 20%
Leg A+B 10%
Head A 20%
Leg A 10%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 0%
Roll opponent over 0%
Head A+B 5%
Leg A+B 5%
Head A 50%
Leg A 40%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 55%
Roll opponent over 0%
Head A+B 15%
Leg A+B 10%
Head A 10%
Leg A 10%

Opponent Face Down While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 0%
Head A+B 40%
Leg A+B 2%
Head A 15%
Leg A 8%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 98%
Post B 0%
Post A 2%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 100%
Post B 0%
Post A 0%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 65%
Running B 10%
Running A 25%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 79%
Running B 5%
Running A 16%

Opponent Standing Dazed (Small Damage)

Back Grapple 90%
Attack A+B 10%

Opponent Standing Dazed (Large Damage)

Back Grapple 70%
Attack A+B 30%

Opponent Standing Dazed (Near Death)

Back Grapple 88%
Attack A+B 12%

Defense against opponent grappling from behind

B Back Counter 60%
A Back Counter 40%

Opponent is outside of ring

Follow Outside 60%
Slingshot Attack to Outside A+B 20%
Running Diving Attack A+B 0%
Stay Inside and Wait 20%

Appeal (Opponent standing dazed)

Perform 10%
Do Not Perform 90%

Appeal (Opponent downed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent outside of ring)

Perform 32%
Do Not Perform 68%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 30%
Low 70%

Serious Time (Discretion)

High 15%
Low 85%

Flexibility (Adaptability against opponent's style)

High 80%
Low 20%

Cooperation (Used for Tag matches)

High 60%
Low 40%

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