Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Lita
Organization: World Wrestling Entertainment

Created by Matt/bam!


Load Model Edit:
FPW/FPA: None
FFPW/FPW2: "The Punk" Kiki

•NAME ENTRY•

Nickname The Lovely
Shortname Lita Longname  
FlipBox Off Separator None


• WRESTLER MAKE •
(Appearance Settings)

Stance Lucha
Size S
Face - 338, 326, 21
Chest - F. One Peice 3
Waist S Short Tights (FPW) or
F. Skirt (FFPW/FPW2)
Upper Arm - F. Long Sleeves
Lower Arm - F. Bare Arms
Wrist - Barehanded
Thigh - F. Jeans
Knee - Long Pants
Ankle - Wrestling Shoes


• Color Settings •

Skin Tone 30, 23, 17
26, 15, 9
18, 9, 7
10, 4, 2
Costume 1 0
Costume 2 16, 6, 16
22, 10, 22
26, 14, 26
Costume 3 0
Pads/Shoes 0
Shoes 1 1
Shoes 2 1
Mask/Glove 1 18, 9, 7
26, 15, 9
30, 23, 17
Mask/Glove 2 0
Hair/Eyes 12, 0, 0
18, 2, 2
28, 4, 4
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE Raw
Fighting Style Luchadore
Defensive Style Luchadore
Critical Type Finisher
Special Skill One Hit Reversal
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Below
Awareness Poor
Awareness (Bleeding) Poor
Neck Endurance Low
Arm Endurance Low
Waist Endurance Medium
Foot Endurance Low
Movement Speed Fast
Corner Climb/Descend Speed Fast
Ability to Climb Corner Can Run up
Outside Return Count 8
Touchwork (Teamwork) Fast
Theme Music Too-Hot

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 2 Punch 2
Kick 1 Kick 2
Suplex 2 Suplex 4
Submission 1 Submission 2
Stretch 2 Stretch 2
Power 2 Flying 5
Instant-P 7 Crush 2
Arm Power 2 Versus Lariat 2
Technical 5 Technical 4
Rough 2 Rough 3

TOTAL POINTS USED: ??/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Chest
  Standing A Kick
  Standing A+B Dropkick
  Running B Clothesline
  Running A Double Leg Takedown
  Run Counter B Shoulder Throw
S Run Counter A Head Scissors Whip
  Running Toward Corner B Body Press
  Running Toward Outside A+B Plancha Suicide
S Rope Slingshot to Outside A+B La Quebrada
  Apron Slingshot to Inside A+B None
S Post B Moonsault Press
  Post A Diving Body Attack
S Post A+B Swing Ultra Rana
  Grappling B Upper Blow
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Cyclone Whip
  Grappling B + DOWN Toe Kick
  Grappling A Headlock
  Grappling A + UP Snap Suplex
  Grappling A + LEFT/RIGHT DDT
  Grappling A + DOWN Chin Crusher
  Grappling A+B Small Package Hold
  Grappling A+B + UP Jewl Cutter
  Grappling A+B + LEFT/RIGHT Rolling Backdrop
S Grappling A+B + DOWN Swing Neckbreaker
  Back Grappling B Necksmash
  Back Grappling A Face Crusher
  Back Grappling A+B School Boy
  Back Grappling A+B + UP/DOWN Backslide
  Back Grappling A+B + LEFT/RIGHT Reverse DDT
  Back Counter B Elbow Pat
  Back Counter A Back Switch
  Downed Opponent Facing Up, at Head A+B Mounted Knucke Arrow
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Camel Clutch
  Downed Opponent Facing Down, at Foot A+B La Magistral
  Downed Opponent Facing Up, at Head A Guillotine Drop
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Stomping to Neck
  Downed Opponent Facing Down, at Foot A Stomping to Leg
  Downed Opponent, Running A+B Stomping
  Corner Grappling A+B + UP Super Ultra Rana
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
  Corner Grappling A+B + DOWN Swing DDT
  Appeal Pre-Match Bulldog Straddling
  Appeal In-Match (SELECT Button) Finger Spinning 1
  Appeal Post-Match Clapping
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) Combination DDT
  Corner Three Platon (Triple Team) Triple Impact

FINISHER NAME: The Moonsault

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 35%
Stall for time 18%
Circle the opponent 20%
B 15%
A 8%
A+B 4%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 48%
Stall for time 8%
Circle the opponent 15%
B 14%
A 10%
A+B 5%

While Grappling (Small Damage)

B 12% A Up 2% A+B Left Right 2%
B Up 14% A Left Right 1% A+B Down 0%
B Left Right 18% A Down 0% R (Hammer Throw) 22%
B Down 6% A+B 2% L (Front Headlock) 10%
A 8% A+B Up 2% -

While Grappling (Medium Damage)

B 3% A Up 10% A+B Left Right 8%
B Up 5% A Left Right 10% A+B Down 5%
B Left Right 5% A Down 7% R (Hammer Throw) 20%
B Down 5% A+B 5% L (Front Headlock) 10%
A 5% A+B Up 2% -

While Grappling (Large Damage)

B 0% A Up 2% A+B Left Right 8%
B Up 2% A Left Right 4% A+B Down 18%
B Left Right 2% A Down 5% R (Hammer Throw) 20%
B Down 5% A+B 10% L (Front Headlock) 12%
A 0% A+B Up 12% -

Grapple with opponent from behind (Small Damage)

Back B 35%
Back A 25%
Back A+B 10%
Back A+B Up Down 5%
Back A+B Left Right 5%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 2%
Back A 15%
Back A+B 20%
Back A+B Up Down 25%
Back A+B Left Right 20%
Back R (Hammer Throw) 18%

Opponent thrown to ropes (Small Damage)

Running B 20%
Running A 8%
Counter B 20%
Counter A 32%
Counter L (Dodge) 20%

Opponent thrown to ropes (Large Damage)

Running B 20%
Running A 30%
Counter B 22%
Counter A 18%
Counter L (Dodge) 10%

Opponent is dazed in corner (Small Damage)

Running B 72%
Grapple A+B Up 5%
Grapple A+B Left Right 20%
Grapple A+B Down 3%

Opponent is dazed in corner (Large Damage)

Running B 10%
Grapple A+B Up 40%
Grapple A+B Left Right 10%
Grapple A+B Down 40%

Opponent is downed near a corner (Large Damage)

Don't Climb 30%
Post B Move 70%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 20%
Post B Move 80%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 91%
Running A+B While Downed Move 9%

Opponent is down in center of ring (Near Death)

Attack Normally 98%
Running A+B While Downed Move 2%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 5%
Roll opponent over 0%
Head A+B 20%
Leg A+B 10%
Head A 40%
Leg A 25%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 38%
Roll opponent over 2%
Head A+B 10%
Leg A+B 15%
Head A 25%
Leg A 10%

Opponent Face Up While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 0%
Head A+B 0%
Leg A+B 30%
Head A 20%
Leg A 10%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 0%
Roll opponent over 0%
Head A+B 20%
Leg A+B 10%
Head A 40%
Leg A 30%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 0%
Head A+B 15%
Leg A+B 10%
Head A 20%
Leg A 15%

Opponent Face Down While Downed (Near Death)

Pick opponent up 40%
Roll opponent over 10%
Head A+B 0%
Leg A+B 30%
Head A 12%
Leg A 8%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 15%
Post B 0%
Post A 20%
Post A+B 65%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 30%
Post B 0%
Post A 10%
Post A+B 60%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 79%
Running B 5%
Running A 16%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 98%
Running B 0%
Running A 2%

Opponent Standing Dazed (Small Damage)

Back Grapple 80%
Attack A+B 20%

Opponent Standing Dazed (Large Damage)

Back Grapple 60%
Attack A+B 40%

Opponent Standing Dazed (Near Death)

Back Grapple 75%
Attack A+B 25%

Defense against opponent grappling from behind

B Back Counter 60%
A Back Counter 40%

Opponent is outside of ring

Follow Outside 5%
Slingshot Attack to Outside A+B 55%
Running Diving Attack A+B 40%
Stay Inside and Wait 0%

Appeal (Opponent standing dazed)

Perform 15%
Do Not Perform 85%

Appeal (Opponent downed)

Perform 10%
Do Not Perform 90%

Appeal (Opponent outside of ring)

Perform 20%
Do Not Perform 80%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 35%
Low 65%

Flexibility (Adaptability against opponent's style)

High 100%
Low 0%

Cooperation (Used for Tag matches)

High 100%
Low 0%

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