Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: The Sandman
Organizations: NWA: Total Non-Stop Action
Created by Matt


Load Model Edit:
FPW/FFPW: None
FPW 2: "The Rowdy" Hooligan

•NAME ENTRY•

Nickname Extreme Icon
Shortname Sandman Longname The
FlipBox On Separator  


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size M
Face - 271, 317, 48
Chest M Ring-T
Waist M T-Shirt & Jeans
Upper Arm M Bare Arms
Lower Arm S Bare Arms
Wrist - Barehanded
Thigh L Jeans
Knee - Jeans
Ankle - Wrestling Shoes


• Color Settings •

Skin Tone  
Costume 1 1
Costume 2 0
Costume 3 0
Pads/Shoes 0
Shoes 1 6, 4, 0
10, 6, 2
14, 8, 4
Shoes 2 6, 4, 0
10, 6, 2
14, 8, 4
5, 5, 5
8, 8, 8
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 14, 10, 2
20, 16, 8
26, 22, 14
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation NWA: TNA
Fighting Style Power
Defensive Style Heel
Critical Type Finisher
Special Skill Blood
Recovery Power Medium
Recovery Power (Bleeding) Fast
Breathing Below
Breathing (Bleeding) Medium
Awareness Medium
Awareness (Bleeding) Strong
Neck Endurance Low
Arm Endurance Medium
Waist Endurance Low
Foot Endurance Low
Movement Speed Medium Slow
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 18
Touchwork (Teamwork) Slow
Theme Music Hazard-Lamp

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 5 Punch 6
Kick 3 Kick 6
Suplex 5 Suplex 5
Submission 5 Submission 2
Stretch 2 Stretch 5
Power 6 Flying 4
Instant-P 3 Crush 5
Arm Power 5 Versus Lariat 4
Technical 3 Technical 4
Rough 9 Rough 8

TOTAL POINTS USED: ??/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Punch
  Standing A Kick
  Standing A+B American Hook
  Running B Shoulder Tackle
  Running A Clothesline
  Run Counter B Toe Kick
  Run Counter A Shoulder Throw
  Running Toward Corner B Lariat
  Running Toward Outside A+B Plancha Suicide
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B None
  Post B Diving Body Press
  Post A Sledgehammer
S Post A+B Diving Guillotine Drop
  Grappling B Knuckle Arrow
  Grappling B + UP High Angle Body Slam
  Grappling B + LEFT/RIGHT Hammer Blow
  Grappling B + DOWN Toe Kick
  Grappling A Headbutt
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT Short Range Lariat
  Grappling A + DOWN Vital Spot Punch
  Grappling A+B Headbutt Rush 1
S Grappling A+B + UP Jumping DDT
F Grappling A+B + LEFT/RIGHT Russian Leg Sweep
S Grappling A+B + DOWN Jumping Piledriver
  Back Grappling B Sledgehammer
  Back Grappling A Side Buster
  Back Grappling A+B Shoulder Claw
  Back Grappling A+B + UP/DOWN Reverse DDT
  Back Grappling A+B + LEFT/RIGHT Leg Lift Back Drop
  Back Counter B Elbow Pat
  Back Counter A Struggle
  Downed Opponent Facing Up, at Head A+B Mounted Knuckle Arrow
  Downed Opponent Facing Up, at Foot A+B Back Style Pin
  Downed Opponent Facing Down, at Head A+B Camel Clutch
  Downed Opponent Facing Down, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Up, at Head A Guillotine Drop
  Downed Opponent Facing Up, at Foot A Groin Head Drop
  Downed Opponent Facing Down, at Head A Stomping To Neck
  Downed Opponent Facing Down, at Foot A Stomping To Back
S Downed Opponent, Running A+B Guillotine Drop
  Corner Grappling A+B + UP Super Ultra Rana
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
  Corner Grappling A+B + DOWN Stomping Rush
  Appeal Pre-Match Provocation
  Appeal In-Match (SELECT Button) Stamping in Place
  Appeal Post-Match Two Hands Raising 1
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) Highjack Piledriver
  Corner Three Platon (Triple Team) Triple Powerbomb

FINISHER NAME: White Russian Legsweep

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 40%
Stall for time 12%
Circle the opponent 10%
B 20%
A 10%
A+B 8%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 51%
Stall for time 8%
Circle the opponent 5%
B 16%
A 10%
A+B 10%

While Grappling (Small Damage)

B 20% A Up 5% A+B Left Right 2%
B Up 5% A Left Right 1% A+B Down 8%
B Left Right 8% A Down 0% R (Hammer Throw) 18%
B Down 10% A+B 4% L (Front Headlock) 10%
A 8% A+B Up 1% -

While Grappling (Medium Damage)

B 6% A Up 10% A+B Left Right 7%
B Up 2% A Left Right 8% A+B Down 10%
B Left Right 0% A Down 5% R (Hammer Throw) 18%
B Down 3% A+B 5% L (Front Headlock) 10%
A 8% A+B Up 8% -

While Grappling (Large Damage)

B 3% A Up 5% A+B Left Right 15%
B Up 2% A Left Right 5% A+B Down 14%
B Left Right 0% A Down 8% R (Hammer Throw) 15%
B Down 2% A+B 5% L (Front Headlock) 12%
A 0% A+B Up 14% -

Grapple with opponent from behind (Small Damage)

Back B 30%
Back A 20%
Back A+B 30%
Back A+B Up Down 10%
Back A+B Left Right 5%
Back R (Hammer Throw) 5%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 20%
Back A+B 5%
Back A+B Up Down 40%
Back A+B Left Right 25%
Back R (Hammer Throw) 10%

Opponent thrown to ropes (Small Damage)

Running B 20%
Running A 30%
Counter B 20%
Counter A 20%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 5%
Running A 32%
Counter B 20%
Counter A 38%
Counter L (Dodge) 5%

Opponent is dazed in corner (Small Damage)

Running B 48%
Grapple A+B Up 5%
Grapple A+B Left Right 18%
Grapple A+B Down 29%

Opponent is dazed in corner (Large Damage)

Running B 20%
Grapple A+B Up 38%
Grapple A+B Left Right 22%
Grapple A+B Down 20%

Opponent is downed near a corner (Large Damage)

Don't Climb 55%
Post B Move 10%
Post A Move 0%
Post A+B Move 35%

Opponent is downed near a corner (Near Death)

Don't Climb 50%
Post B Move 10%
Post A Move 0%
Post A+B Move 40%

Opponent is down in center of ring (Large Damage)

Attack Normally 85%
Running A+B While Downed Move 15%

Opponent is down in center of ring (Near Death)

Attack Normally 80%
Running A+B While Downed Move 20%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 22%
Roll opponent over 0%
Head A+B 10%
Leg A+B 10%
Head A 38%
Leg A 20%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 5%
Head A+B 15%
Leg A+B 15%
Head A 23%
Leg A 12%

Opponent Face Up While Downed (Near Death)

Pick opponent up 25%
Roll opponent over 3%
Head A+B 5%
Leg A+B 34%
Head A 18%
Leg A 15%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 5%
Roll opponent over 0%
Head A+B 15%
Leg A+B 10%
Head A 38%
Leg A 32%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 15%
Leg A+B 15%
Head A 25%
Leg A 25%

Opponent Face Down While Downed (Near Death)

Pick opponent up 38%
Roll opponent over 0%
Head A+B 5%
Leg A+B 32%
Head A 15%
Leg A 10%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 85%
Post B 0%
Post A 15%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 90%
Post B 0%
Post A 10%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 82%
Running B 0%
Running A 18%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 95%
Running B 0%
Running A 5%

Opponent Standing Dazed (Small Damage)

Back Grapple 60%
Attack A+B 40%

Opponent Standing Dazed (Large Damage)

Back Grapple 75%
Attack A+B 25%

Opponent Standing Dazed (Near Death)

Back Grapple 90%
Attack A+B 10%

Defense against opponent grappling from behind

B Back Counter 42%
A Back Counter 58%

Opponent is outside of ring

Follow Outside 50%
Slingshot Attack to Outside A+B 25%
Running Diving Attack A+B 25%
Stay Inside and Wait 0%

Appeal (Opponent standing dazed)

Perform 27%
Do Not Perform 73%

Appeal (Opponent downed)

Perform 30%
Do Not Perform 70%

Appeal (Opponent outside of ring)

Perform 35%
Do Not Perform 65%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 70%
Low 30%

Serious Time (Discretion)

High 0%
Low 100%

Flexibility (Adaptability against opponent's style)

High 85%
Low 15%

Cooperation (Used for Tag matches)

High 65%
Low 35%

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