Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
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Wrestler: Yoshihiro Tajiri
Organization: World Wrestling Entertainment

Created by Matt


Load Model Edit:
FPW/FPA: None
FPW 2/FFPW: "The Mystery" KAIJI

•NAME ENTRY•

Nickname The Buzzsaw
Shortname Tajiri Longname Yoshihiro
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Mysterious
Size S
Face - 188, 217, 49
Chest S Bare
Waist S Belt W/ Tights 1
Upper Arm S Bare Arms
Lower Arm S Wristband S
Wrist - Finger Taping
Thigh M Fire tights
Knee - Long Pants
Ankle - Shoes 5


• Color Settings •

Skin Tone 31, 26, 21
29, 21, 17
20, 14, 12
14, 9, 7
Costume 1 0
Costume 2 0
Costume 3 0
Pads/Shoes 0
Shoes 1 0
Shoes 2 0
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 0

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE Smackdown
Fighting Style Panther
Defensive Style Mysterious
Critical Type Finisher
Special Skill One Hit Finisher
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Medium
Awareness Medium
Awareness (Bleeding) Strong
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium Fast
Corner Climb/Descend Speed Medium Fast
Ability to Climb Corner Can Run Up
Outside Return Count 10
Touchwork (Teamwork) Medium
Theme Music Geisha

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 3 Punch 3
Kick 7 Kick 4
Suplex 3 Suplex 5
Submission 2 Submission 2
Stretch 3 Stretch 3
Power 5 Flying 7
Instant-P 8 Crush 3
Arm Power 2 Versus Lariat 2
Technical 7 Technical 5
Rough 5 Rough 4

TOTAL POINTS USED: 173/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Slap To Chest
  Standing A Middle Kick
S Standing A+B Poison Fog
  Running B Flying Kneelkick
  Running A Spinning Elbow
S Run Counter B Trust Kick
  Run Counter A Ultra Rana Whip
  Running Toward Corner B Jumping Knee Pat
  Running Toward Outside A+B Top Con Hilo
  Rope Slingshot to Outside A+B La Quebrada
  Apron Slingshot to Inside A+B Swan Dive Missilekick
  Post B Moonsault Press
  Post A Misslekick
  Post A+B Diving Body Attack
  Grappling B Backhand Chop
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Cyclone Whip
  Grappling B + DOWN Drop toe Hold
  Grappling A Middle Kick
  Grappling A + UP Snap Suplex
  Grappling A + LEFT/RIGHT DDT
  Grappling A + DOWN Spin Kick
  Grappling A+B Octopus Hold
  Grappling A+B + UP Vertical Brainbuster
F Grappling A+B + LEFT/RIGHT Standing High Kick (FPW/FPA)
or Blade Kick (FPW2/FFPW)
  Grappling A+B + DOWN Karate Punch Rush
  Back Grappling B Middle Kick
  Back Grappling A Backbrain High Kick
  Back Grappling A+B Rolling Prawn Hold
  Back Grappling A+B + UP/DOWN German Suplex Whip
  Back Grappling A+B + LEFT/RIGHT Dragon Suplex
  Back Counter B Elbow Pat
  Back Counter A Back Switch
  Downed Opponent Facing Up, at Head A+B Arrogant Pin
  Downed Opponent Facing Up, at Foot A+B Moonsault Pin
  Downed Opponent Facing Down, at Head A+B Camel Clutch
S Downed Opponent Facing Down, at Foot A+B Kabel Naria
  Downed Opponent Facing Up, at Head A Low Dropkick To Head
  Downed Opponent Facing Up, at Foot A Spinning Leg Lock
  Downed Opponent Facing Down, at Head A Guillotine Drop
  Downed Opponent Facing Down, at Foot A Stomping to back
  Downed Opponent, Running A+B Jumping Fist Drop
  Corner Grappling A+B + UP Super Ultra Rana
  Corner Grappling A+B + LEFT/RIGHT Machine Gun Chop
S Corner Grappling A+B + DOWN Swing DDT
  Appeal Pre-Match Wrist Check 1
  Appeal In-Match (SELECT Button) Two Hands Gut Pose
  Appeal Post-Match One Hand Raising 3
  Front Two Platon (Double Team) Double Dropkick
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) High-Jack Piledriver
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Buzzsaw Kick

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 48%
Stall for time 14%
Circle the opponent 16%
B 14%
A 8%
A+B 0%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 62%
Stall for time 8%
Circle the opponent 12%
B 11%
A 7%
A+B 0%

While Grappling (Small Damage)

B 12% A Up 8% A+B Left Right 0%
B Up 14% A Left Right 3% A+B Down 2%
B Left Right 15% A Down 3% R (Hammer Throw) 25%
B Down 8% A+B 0% L (Front Headlock) 5%
A 5% A+B Up 0% -

While Grappling (Medium Damage)

B 0% A Up 10% A+B Left Right 0%
B Up 2% A Left Right 12% A+B Down 5%
B Left Right 5% A Down 14% R (Hammer Throw) 25%
B Down 2% A+B 10% L (Front Headlock) 5%
A 8% A+B Up 2% -

While Grappling (Large Damage)

B 0% A Up 0% A+B Left Right 20%
B Up 0% A Left Right 10% A+B Down 14%
B Left Right 0% A Down 5% R (Hammer Throw) 25%
B Down 0% A+B 2% L (Front Headlock) 10%
A 6% A+B Up 8% -

Grapple with opponent from behind (Small Damage)

Back B 15%
Back A 48%
Back A+B 5%
Back A+B Up Down 10%
Back A+B Left Right 2%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 2%
Back A 30%
Back A+B 10%
Back A+B Up Down 16%
Back A+B Left Right 24%
Back R (Hammer Throw) 18%

Opponent thrown to ropes (Small Damage)

Running B 23%
Running A 10%
Counter B 40%
Counter A 12%
Counter L (Dodge) 15%

Opponent thrown to ropes (Large Damage)

Running B 5%
Running A 10%
Counter B 37%
Counter A 48%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 52%
Grapple A+B Up 5%
Grapple A+B Left Right 20%
Grapple A+B Down 23%

Opponent is dazed in corner (Large Damage)

Running B 22%
Grapple A+B Up 20%
Grapple A+B Left Right 10%
Grapple A+B Down 48%

Opponent is downed near a corner (Large Damage)

Don't Climb 84%
Post B Move 16%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 95%
Post B Move 5%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent is down in center of ring (Near Death)

Attack Normally 95%
Running A+B While Downed Move 5%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 24%
Roll opponent over 0%
Head A+B 3%
Leg A+B 22%
Head A 35%
Leg A 16%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 5%
Head A+B 10%
Leg A+B 15%
Head A 20%
Leg A 10%

Opponent Face Up While Downed (Near Death)

Pick opponent up 45%
Roll opponent over 3%
Head A+B 42%
Leg A+B 5%
Head A 5%
Leg A 0%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 10%
Leg A+B 5%
Head A 40%
Leg A 25%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 0%
Head A+B 20%
Leg A+B 20%
Head A 12%
Leg A 8%

Opponent Face Down While Downed (Near Death)

Pick opponent up 65%
Roll opponent over 10%
Head A+B 0%
Leg A+B 12%
Head A 5%
Leg A 8%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 25%
Post B 0%
Post A 37%
Post A+B 30%
Apron-to-Inside A+B 8%

Opponent is standing dazed near corner (Near Death)

Attack Normally 68%
Post B 0%
Post A 22%
Post A+B 10%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 75%
Running B 20%
Running A 5%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 90%
Running B 10%
Running A 0%

Opponent Standing Dazed (Small Damage)

Back Grapple 100%
Attack A+B 0%

Opponent Standing Dazed (Large Damage)

Back Grapple 98%
Attack A+B 2%

Opponent Standing Dazed (Near Death)

Back Grapple 60%
Attack A+B 40%

Defense against opponent grappling from behind

B Back Counter 40%
A Back Counter 60%

Opponent is outside of ring

Follow Outside 10%
Slingshot Attack to Outside A+B 40%
Running Diving Attack A+B 30%
Stay Inside and Wait 20%

Appeal (Opponent standing dazed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent downed)

Perform 23%
Do Not Perform 77%

Appeal (Opponent outside of ring)

Perform 25%
Do Not Perform 75%

Appeal (Standing on Corner Post)

Perform 6%
Do Not Perform 94%

Everytime I am particular (Entertainment)

High 100%
Low 0%

Serious Time (Discretion)

High 60%
Low 40%

Flexibility (Adaptability against opponent's style)

High 70%
Low 30%

Cooperation (Used for Tag matches)

High 80%
Low 20%

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